Creating a Secondary (bottom) iOS Toolbar in Xamarin Forms
Data Breaches on Our Minds
Unit Testing Your Xamarin Forms Applications with F# and FsUnit
One of the best and easiest ways to use F# in your projects is to use it for unit testing and the same can be said for your mobile applications […]
Understanding Native Image Sizing in Xamarin Forms Apps
This post is about probably my least favorite part of mobile app development – figuring out and assembling all of the various images needed to build an application and publish […]
From Zero to Hero in Xamarin Forms in 53 Minutes
Looking for a fast way to get up to speed on Xamarin Forms? There are tons of learning resources out there, including a series of articles I published this spring, […]
Lighting up Native Platform Features in Xamarin Forms – Part 2
In the previous post I implemented a custom attached property to be used in Xamarin Forms XAML when a built-in accessory view is desired on a table cell. In this […]
Lighting up Native Platform Features in Xamarin Forms – Part 1
In my last few posts I introduced a simple app that lets you browse the various built-in font variations supported by Xamarin Forms. If you recall, the application adopted a […]
Combining F# and Xamarin Forms to Create Mobile Applications
While we certainly have been busy getting our hands dirty with Xamarin I’ve been doing some of my own. However, I’ve been messing around with using Xamarin with F#. I […]
Supercharging Xamarin Forms with Custom Renderers, Part 5
Making Xamarin Forms Richer with Custom Visual Elements The BoxView class is handy for drawing rectangles in a Xamarin Forms UI. On Windows Phone, a BoxView renders a Rectangle element. […]
Consistent Mobile UI Theming
Xamarin Forms allows us to write code once that targets all three major platforms – iOS, Android, and Windows Phone. But the default color palette for the platforms differ – […]