Silverlight for Windows Phone Programming Tip #2
Phone developers sometimes bemoan the fact that Silverlight for Windows Phone lacks syndication classes such as SyndicationFeed and SyndicationItem. In the desktop versions of Silverlight, these classes simplify the task […]
Using the Location Service in Silverlight for Windows Phone
One of the most exciting features of the Windows phone from a developer’s perspective is the location service. The location service is a set of APIs that rely on Assisted-GPS […]
Using the Accelerometer in Silverlight for Windows Phone
One of the sensor devices present in every Windows phone is an accelerometer that provides real-time acceleration data in the X, Y, and Z directions. Applications can use that data […]
Building Touch Interfaces for Windows Phones, Part 4
The first three articles in this series presented three different ways to respond to touch input in Windows phone apps: mouse events, Touch.FrameReported events, and manipulation events. In this, the […]
Building Touch Interfaces for Windows Phones, Part 3
In Part 1 and Part 2 of this series, I described how to build touch interfaces for phone apps using mouse events and Touch.FrameReported events. Part 3 presents yet another […]
Building Touch Interfaces for Windows Phones, Part 2
In Part 1 of this series, I described how to build simple touch interfaces for phone apps by processing mouse events. Recall that primary touch events – events involving the […]
Building Touch Interfaces for Windows Phones, Part 1
One of the key hurdles that developers face when transitioning from Silverlight to Silverlight for Windows Phone is learning how to build touch interfaces. While the desktop versions of Silverlight […]
Windows Phone Won’t Connect? Try This
Lately my Samsung Focus has been giving me a lot of trouble. Specifically, when I connect it to my PC, the Zune client reports that it’s not connected. This means […]
Hello, Windows Phone
I have managed to acquire a preproduction version of the new Windows phone manufactured by LG, and have been given permission to write about it (most of it, anyway). In […]